Create Word Driven Adventure with cozy feeling and without violence - that's the core goal of the game I'm trying to achieve. This is huge challenge for me, as I'm trying to combine two awesome genres - words and 2D platformers with RPG. My nearest goal is to polish all mechanics and graphics to create gameplay for 10-15 minutes and prepare it for Steam.
To make every Word Adventure unique currently there is two main mechanics:
1. Words & its language - as you (Player) never know what word will be next, then it's hard to know when and how the game will end.
2. Weather - forecast helps, but in a way:) it may have too strong wind or too still.
Other are work in progress, but already in GDD (Game Design Document), and will be hugely played before release:)
Also will be glad & welcome to the DevLog in which I describing game development diary with its challenges, cool & boring stories:) or join Discord server https://discord.gg/y54DpJwmAn
---- About the game (current available version) ----
Control the hot air balloon by entering unique words (within the level) based on the last 3 letters of the last word and bring it as far as you can!
Features:
- There is support for checking words in two languages (Russian and English). But if the word is not in the dictionary - you can add it.
- You can play together with friends on the same device.
- The game remembers the progress - if you press the menu (pause button in the center), the current game will be saved and you can continue later.
- You can learn new words:)
Have fun and a great time!:)
For Linux systems the game is available in the Snap Store:
https://snapcraft.io/word-by-word-game
## Graphics credits & thanks:
- Sonnenstein (we currently working to create new tileset) | https://sonnenstein.itch.io/
- Pixel Frog (I used this pack during v3 development - HTML5