The animation-timing-function
CSS property sets how an animation progresses through the duration of each cycle.
The animation-timing-function
CSS property sets how an animation progresses through the duration of each cycle.
animation-timing-function: linear;
animation-timing-function: ease-in-out;
animation-timing-function: steps(5, end);
animation-timing-function: cubic-bezier(0.1, -0.6, 0.2, 0);
<section class="flex-column" id="default-example">
<div class="animating" id="example-element"></div>
<button id="play-pause">Play</button>
</section>
#example-element {
animation-duration: 3s;
animation-iteration-count: infinite;
animation-name: slide;
animation-play-state: paused;
background-color: #1766aa;
border-radius: 50%;
border: 5px solid #333;
color: white;
height: 150px;
margin: auto;
margin-left: 0;
width: 150px;
}
#example-element.running {
animation-play-state: running;
}
#play-pause {
font-size: 2rem;
}
@keyframes slide {
from {
background-color: orange;
color: black;
margin-left: 0;
}
to {
background-color: orange;
color: black;
margin-left: 80%;
}
}
"use strict";
window.addEventListener("load", () => {
const el = document.getElementById("example-element");
const button = document.getElementById("play-pause");
button.addEventListener("click", () => {
if (el.classList.contains("running")) {
el.classList.remove("running");
button.textContent = "Play";
} else {
el.classList.add("running");
button.textContent = "Pause";
}
});
});
It is often convenient to use the shorthand property animation
to set all animation properties at once.
/* Keyword values */
animation-timing-function: ease;
animation-timing-function: ease-in;
animation-timing-function: ease-out;
animation-timing-function: ease-in-out;
animation-timing-function: linear;
animation-timing-function: step-start;
animation-timing-function: step-end;
/* cubic-bezier() function values */
animation-timing-function: cubic-bezier(0.42, 0, 1, 1); /* ease-in */
animation-timing-function: cubic-bezier(0, 0, 0.58, 1); /* ease-out */
animation-timing-function: cubic-bezier(0.42, 0, 0.58, 1); /* ease-in-out */
/* linear() function values */
animation-timing-function: linear(0, 0.25, 1);
animation-timing-function: linear(0 0%, 0.25 50%, 1 100%);
animation-timing-function: linear(0, 0.25 50% 75%, 1);
animation-timing-function: linear(0, 0.25 50%, 0.25 75%, 1);
/* steps() function values */
animation-timing-function: steps(4, jump-start);
animation-timing-function: steps(10, jump-end);
animation-timing-function: steps(20, jump-none);
animation-timing-function: steps(5, jump-both);
animation-timing-function: steps(6, start);
animation-timing-function: steps(8, end);
/* Multiple animations */
animation-timing-function: ease, step-start, cubic-bezier(0.1, 0.7, 1, 0.1);
/* Global values */
animation-timing-function: inherit;
animation-timing-function: initial;
animation-timing-function: revert;
animation-timing-function: revert-layer;
animation-timing-function: unset;
<easing-function>
The easing function that corresponds to a given animation, as determined by animation-name
.
The non-step keyword values (ease
, linear
, ease-in-out
, etc.) each represent cubic Bézier curves with fixed four-point values, while the cubic-bezier()
function value allows non-predefined values to be specified. The steps()
easing function divides the input time into a specified number of equal-length intervals. Its parameters include a number of steps and a step position.
linear
Equal to cubic-bezier(0.0, 0.0, 1.0, 1.0)
, animates at an even speed.
ease
Equal to cubic-bezier(0.25, 0.1, 0.25, 1.0)
, the default value, increases in velocity towards the middle of the animation, slowing back down at the end.
ease-in
Equal to cubic-bezier(0.42, 0, 1.0, 1.0)
, starts off slowly, with the speed of the transition of the animating property increasing until complete.
ease-out
Equal to cubic-bezier(0, 0, 0.58, 1.0)
, starts quickly, slowing down the animation continues.
ease-in-out
Equal to cubic-bezier(0.42, 0, 0.58, 1.0)
, with the animating properties slowly transitioning, speeding up, and then slowing down again.
cubic-bezier(<number [0,1]> , <number> , <number [0,1]> , <number>)
An author defined cubic-bezier curve, where the first and third values must be in the range of 0 to 1.
linear(<number> <percentage>{1,2}, …)
The function interpolates linearly between the provided easing stop points. A stop point is a pair of an output progress and an input percentage. The input percentage is optional and is inferred if not specified. If an input percentage is not provided then the first and last stop points are set to 0%
and 100%
respectively, and the stop points in the middle receive percentage values derived by linearly interpolating between the closest previous and next points that have a percentage value.
steps(<integer>, <step-position>)
Displays an animation iteration along n stops along the transition, displaying each stop for equal lengths of time. For example, if n is 5, there are 5 steps. Whether the animation holds temporarily at 0%, 20%, 40%, 60% and 80%, on the 20%, 40%, 60%, 80% and 100%, or makes 5 stops between the 0% and 100% along the animation, or makes 5 stops including the 0% and 100% marks (on the 0%, 25%, 50%, 75%, and 100%) depends on which of the following step position is used:
jump-start
Denotes a left-continuous function, so that the first jump happens when the animation begins.
jump-end
Denotes a right-continuous function, so that the last jump happens when the animation ends. This is the default.
jump-none
There is no jump on either end, effectively removing a step during the interpolation iteration. Instead, it holds at both the 0% mark and the 100% mark, each for 1/n of the duration.
jump-both
Includes pauses at both the 0% and 100% marks, effectively adding a step during the animation iteration.
start
Same as jump-start
.
end
Same as jump-end
.
step-start
Equal to steps(1, jump-start)
step-end
Equal to steps(1, jump-end)
Note:
When you specify multiple comma-separated values on an animation-*
property, they are applied to the animations in the order in which the Setting multiple animation property values.
Note: animation-timing-function
has the same effect when creating CSS scroll-driven animations as it does for regular time-based animations.
Easing functions may be specified on individual keyframes in a @keyframes
rule. If no animation-timing-function
is specified on a keyframe, the corresponding value of animation-timing-function
from the element to which the animation is applied is used for that keyframe.
Within a keyframe, animation-timing-function
is an at-rule-specific descriptor, not the property of the same name. The timing is not being animated. Rather, a keyframe's easing function is applied on a property-by-property basis from the keyframe on which it is specified until the next keyframe specifying that property, or until the end of the animation if there is no subsequent keyframe specifying that property. As a result, an animation-timing-function
specified on the 100%
or to
keyframe will never be used.
pseudo-elements |
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# <easing-function> = <linear-easing-function> | ease-in | step-end && # ) <cubic-bezier()> = cubic-bezier( ]? ) <step-position> = jump-start | start | end ExamplesAll the examples in this section animate the Linear function examplesThe example demonstrates the effects of various The following image shows graphs of all the Note that the output can go forward or backward. Cubic-Bézier examplesThe example demonstrates the effects of various bézier curve easing functions. The following image shows graphs of all the cubic bézier function values used in this example. The input progress (time) ranges from 0 to 1 and the output progress ranges from 0 to 1. Step examplesThis example demonstrates the effects of several step easing function values. The following image shows graphs of all the
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BCD tables only load in the browser
<easing-function>
AnimationEvent
APIanimation-direction
, animation-name
, animation-timeline