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  • An element receives a click event when any of the following occurs:

    • A pointing-device button (such as a mouse's primary button) is both pressed and released while the pointer is located inside the element.
    • A touch gesture is performed on the element.
    • Any user interaction that is equivalent to a click, such as pressing the Space key or Enter key while the element is focused. Note that this only applies to elements with a default key event handler, and therefore, excludes other elements that have been made focusable by setting the tabindex attribute.

    If the button is pressed on one element and the pointer is moved outside the element before the button is released, the event is fired on the most specific ancestor element that contained both elements.

    click fires after both the mouseup events have fired, in that order.

    The event is a device-independent event — meaning it can be activated by touch, keyboard, mouse, and any other mechanism provided by assistive technology.

    Syntax

    Use the event name in methods like addEventListener(), or set an event handler property.

    js
    addEventListener("click", (event) => {});
    
    onclick = (event) => {};
    

    Event type

    A MouseEvent.

    Event UIEvent MouseEvent PointerEvent

    Note: In earlier versions of the specification, the event type for this event was a MouseEvent. Check browser compatibility for more information.

    Event properties

    This interface inherits properties from Event.

    PointerEvent.altitudeAngle Read only Experimental

    Represents the angle between a transducer (a pointer or stylus) axis and the X-Y plane of a device screen.

    PointerEvent.azimuthAngle Read only Experimental

    Represents the angle between the Y-Z plane and the plane containing both the transducer (a pointer or stylus) axis and the Y axis.

    PointerEvent.pointerId Read only

    A unique identifier for the pointer causing the event.

    PointerEvent.width Read only

    The width (magnitude on the X axis), in CSS pixels, of the contact geometry of the pointer.

    PointerEvent.height Read only

    The height (magnitude on the Y axis), in CSS pixels, of the contact geometry of the pointer.

    PointerEvent.pressure Read only

    The normalized pressure of the pointer input in the range 0 to 1, where 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively.

    PointerEvent.tangentialPressure Read only

    The normalized tangential pressure of the pointer input (also known as barrel pressure or cylinder stress) in the range -1 to 1, where 0 is the neutral position of the control.

    PointerEvent.tiltX Read only

    The plane angle (in degrees, in the range of -90 to 90) between the Y–Z plane and the plane containing both the pointer (e.g. pen stylus) axis and the Y axis.

    PointerEvent.tiltY Read only

    The plane angle (in degrees, in the range of -90 to 90) between the X–Z plane and the plane containing both the pointer (e.g. pen stylus) axis and the X axis.

    PointerEvent.twist Read only

    The clockwise rotation of the pointer (e.g. pen stylus) around its major axis in degrees, with a value in the range 0 to 359.

    PointerEvent.pointerType Read only

    Indicates the device type that caused the event (mouse, pen, touch, etc.).

    PointerEvent.isPrimary Read only

    Indicates if the pointer represents the primary pointer of this pointer type.

    Usage notes

    HTML

    html
    <button>Click</button>
    

    JavaScript

    js
    const button = document.querySelector("button");
    
    button.addEventListener("click", (event) => {
      button.textContent = `Click count: ${event.detail}`;
    });
    

    Result

    Try making rapid, repeated clicks on the button to increase the click count. If you take a break between clicks, the count will reset.

    Specifications

    Specification
    HTML
    # handler-onclick

    Browser compatibility

    BCD tables only load in the browser

    See also