enum — Support for enumerations¶
New in version 3.4.
Source code: Lib/enum.py
An enumeration is a set of symbolic names (members) bound to unique, constant values. Within an enumeration, the members can be compared by identity, and the enumeration itself can be iterated over.
Module Contents¶
This module defines four enumeration classes that can be used to define unique
sets of names and values: Enum, IntEnum, Flag, and
IntFlag. It also defines one decorator, unique(), and one
helper, auto.
-
class
enum.Enum¶ Base class for creating enumerated constants. See section Functional API for an alternate construction syntax.
-
class
enum.IntFlag¶ Base class for creating enumerated constants that can be combined using the bitwise operators without losing their
IntFlagmembership.IntFlagmembers are also subclasses ofint.
-
class
enum.Flag¶ Base class for creating enumerated constants that can be combined using the bitwise operations without losing their
Flagmembership.
-
enum.unique()¶ Enum class decorator that ensures only one name is bound to any one value.
-
class
enum.auto¶ Instances are replaced with an appropriate value for Enum members. Initial value starts at 1.
New in version 3.6: Flag, IntFlag, auto
Creating an Enum¶
Enumerations are created using the class syntax, which makes them
easy to read and write. An alternative creation method is described in
Functional API. To define an enumeration, subclass Enum as
follows:
>>> from enum import Enum
>>> class Color(Enum):
... RED = 1
... GREEN = 2
... BLUE = 3
...
Note
Enum member values
Member values can be anything: int, str, etc.. If
the exact value is unimportant you may use auto instances and an
appropriate value will be chosen for you. Care must be taken if you mix
auto with other values.
Note
Nomenclature
The class
Coloris an enumeration (or enum)The attributes
Color.RED,Color.GREEN, etc., are enumeration members (or enum members) and are functionally constants.The enum members have names and values (the name of
Color.REDisRED, the value ofColor.BLUEis3, etc.)
Note
Even though we use the class syntax to create Enums, Enums
are not normal Python classes. See How are Enums different? for
more details.
Enumeration members have human readable string representations:
>>> print(Color.RED)
Color.RED
…while their repr has more information:
>>> print(repr(Color.RED))
<Color.RED: 1>
The type of an enumeration member is the enumeration it belongs to:
>>> type(Color.RED)
<enum 'Color'>
>>> isinstance(Color.GREEN, Color)
True
>>>
Enum members also have a property that contains just their item name:
>>> print(Color.RED.name)
RED
Enumerations support iteration, in definition order:
>>> class Shake(Enum):
... VANILLA = 7
... CHOCOLATE = 4
... COOKIES = 9
... MINT = 3
...
>>> for shake in Shake:
... print(shake)
...
Shake.VANILLA
Shake.CHOCOLATE
Shake.COOKIES
Shake.MINT
Enumeration members are hashable, so they can be used in dictionaries and sets:
>>> apples = {}
>>> apples[Color.RED] = 'red delicious'
>>> apples[Color.GREEN] = 'granny smith'
>>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'}
True
Programmatic access to enumeration members and their attributes¶
Sometimes it’s useful to access members in enumerations programmatically (i.e.
situations where Color.RED won’t do because the exact color is not known
at program-writing time). Enum allows such access:
>>> Color(1)
<Color.RED: 1>
>>> Color(3)
<Color.BLUE: 3>
If you want to access enum members by name, use item access:
>>> Color['RED']
<Color.RED: 1>
>>> Color['GREEN']
<Color.GREEN: 2>
If you have an enum member and need its name or value:
>>> member = Color.RED
>>> member.name
'RED'
>>> member.value
1
Duplicating enum members and values¶
Having two enum members with the same name is invalid:
>>> class Shape(Enum):
... SQUARE = 2
... SQUARE = 3
...
Traceback (most recent call last):
...
TypeError: Attempted to reuse key: 'SQUARE'
However, two enum members are allowed to have the same value. Given two members A and B with the same value (and A defined first), B is an alias to A. By-value lookup of the value of A and B will return A. By-name lookup of B will also return A:
>>> class Shape(Enum):
... SQUARE = 2
... DIAMOND = 1
... CIRCLE = 3
... ALIAS_FOR_SQUARE = 2
...
>>> Shape.SQUARE
<Shape.SQUARE: 2>
>>> Shape.ALIAS_FOR_SQUARE
<Shape.SQUARE: 2>
>>> Shape(2)
<Shape.SQUARE: 2>
Note
Attempting to create a member with the same name as an already defined attribute (another member, a method, etc.) or attempting to create an attribute with the same name as a member is not allowed.
Ensuring unique enumeration values¶
By default, enumerations allow multiple names as aliases for the same value. When this behavior isn’t desired, the following decorator can be used to ensure each value is used only once in the enumeration:
-
@enum.unique
A class decorator specifically for enumerations. It searches an
enumeration’s __members__ gathering any aliases it finds; if any are
found ValueError is raised with the details:
>>> from enum import Enum, unique
>>> @unique
... class Mistake(Enum):
... ONE = 1
... TWO = 2
... THREE = 3
... FOUR = 3
...
Traceback (most recent call last):
...
ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
Using automatic values¶
If the exact value is unimportant you can use auto:
>>> from enum import Enum, auto
>>> class Color(Enum):
... RED = auto()
... BLUE = auto()
... GREEN = auto()
...
>>> list(Color)
[<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
The values are chosen by _generate_next_value_(), which can be
overridden:
>>> class AutoName(Enum):
... def _generate_next_value_(name, start, count, last_values):
... return name
...
>>> class Ordinal(AutoName):
... NORTH = auto()
... SOUTH = auto()
... EAST = auto()
... WEST = auto()
...
>>> list(Ordinal)
[<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
Note
The goal of the default _generate_next_value_() methods is to provide
the next int in sequence with the last int provided, but
the way it does this is an implementation detail and may change.
Note
The _generate_next_value_() method must be defined before any members.
Iteration¶
Iterating over the members of an enum does not provide the aliases:
>>> list(Shape)
[<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
The special attribute __members__ is an ordered dictionary mapping names
to members. It includes all names defined in the enumeration, including the
aliases:
>>> for name, member in Shape.__members__.items():
... name, member
...
('SQUARE', <Shape.SQUARE: 2>)
('DIAMOND', <Shape.DIAMOND: 1>)
('CIRCLE', <Shape.CIRCLE: 3>)
('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
The __members__ attribute can be used for detailed programmatic access to
the enumeration members. For example, finding all the aliases:
>>> [name for name, member in Shape.__members__.items() if member.name != name]
['ALIAS_FOR_SQUARE']
Comparisons¶
Enumeration members are compared by identity:
>>> Color.RED is Color.RED
True
>>> Color.RED is Color.BLUE
False
>>> Color.RED is not Color.BLUE
True
Ordered comparisons between enumeration values are not supported. Enum members are not integers (but see IntEnum below):
>>> Color.RED < Color.BLUE
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: '<' not supported between instances of 'Color' and 'Color'
Equality comparisons are defined though:
>>> Color.BLUE == Color.RED
False
>>> Color.BLUE != Color.RED
True
>>> Color.BLUE == Color.BLUE
True
Comparisons against non-enumeration values will always compare not equal
(again, IntEnum was explicitly designed to behave differently, see
below):
>>> Color.BLUE == 2
False
Allowed members and attributes of enumerations¶
The examples above use integers for enumeration values. Using integers is short and handy (and provided by default by the Functional API), but not strictly enforced. In the vast majority of use-cases, one doesn’t care what the actual value of an enumeration is. But if the value is important, enumerations can have arbitrary values.
Enumerations are Python classes, and can have methods and special methods as usual. If we have this enumeration:
>>> class Mood(Enum):
... FUNKY = 1
... HAPPY = 3
...
... def describe(self):
... # self is the member here
... return self.name, self.value
...
... def __str__(self):
... return 'my custom str! {0}'.format(self.value)
...
... @classmethod
... def favorite_mood(cls):
... # cls here is the enumeration
... return cls.HAPPY
...
Then:
>>> Mood.favorite_mood()
<Mood.HAPPY: 3>
>>> Mood.HAPPY.describe()
('HAPPY', 3)
>>> str(Mood.FUNKY)
'my custom str! 1'
The rules for what is allowed are as follows: names that start and end with
a single underscore are reserved by enum and cannot be used; all other
attributes defined within an enumeration will become members of this
enumeration, with the exception of special methods (__str__(),
__add__(), etc.), descriptors (methods are also descriptors), and
variable names listed in _ignore_.
Note: if your enumeration defines __new__() and/or __init__() then
whatever value(s) were given to the enum member will be passed into those
methods. See Planet for an example.
Restricted Enum subclassing¶
A new Enum class must have one base Enum class, up to one concrete
data type, and as many object-based mixin classes as needed. The
order of these base classes is:
class EnumName([mix-in, ...,] [data-type,] base-enum):
pass
Also, subclassing an enumeration is allowed only if the enumeration does not define any members. So this is forbidden:
>>> class MoreColor(Color):
... PINK = 17
...
Traceback (most recent call last):
...
TypeError: Cannot extend enumerations
But this is allowed:
>>> class Foo(Enum):
... def some_behavior(self):
... pass
...
>>> class Bar(Foo):
... HAPPY = 1
... SAD = 2
...
Allowing subclassing of enums that define members would lead to a violation of some important invariants of types and instances. On the other hand, it makes sense to allow sharing some common behavior between a group of enumerations. (See OrderedEnum for an example.)
Pickling¶
Enumerations can be pickled and unpickled:
>>> from test.test_enum import Fruit
>>> from pickle import dumps, loads
>>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
True
The usual restrictions for pickling apply: picklable enums must be defined in the top level of a module, since unpickling requires them to be importable from that module.
Note
With pickle protocol version 4 it is possible to easily pickle enums nested in other classes.
It is possible to modify how Enum members are pickled/unpickled by defining
__reduce_ex__() in the enumeration class.
Functional API¶
The Enum class is callable, providing the following functional API:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
>>> Animal
<enum 'Animal'>
>>> Animal.ANT
<Animal.ANT: 1>
>>> Animal.ANT.value
1
>>> list(Animal)
[<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
The semantics of this API resemble namedtuple. The first
argument of the call to Enum is the name of the enumeration.
The second argument is the source of enumeration member names. It can be a
whitespace-separated string of names, a sequence of names, a sequence of
2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
values. The last two options enable assigning arbitrary values to
enumerations; the others auto-assign increasing integers starting with 1 (use
the start parameter to specify a different starting value). A
new class derived from Enum is returned. In other words, the above
assignment to Animal is equivalent to:
>>> class Animal(Enum):
... ANT = 1
... BEE = 2
... CAT = 3
... DOG = 4
...
The reason for defaulting to 1 as the starting number and not 0 is
that 0 is False in a boolean sense, but enum members all evaluate
to True.
Pickling enums created with the functional API can be tricky as frame stack implementation details are used to try and figure out which module the enumeration is being created in (e.g. it will fail if you use a utility function in separate module, and also may not work on IronPython or Jython). The solution is to specify the module name explicitly as follows:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
Warning
If module is not supplied, and Enum cannot determine what it is,
the new Enum members will not be unpicklable; to keep errors closer to
the source, pickling will be disabled.
The new pickle protocol 4 also, in some circumstances, relies on
__qualname__ being set to the location where pickle will be able
to find the class. For example, if the class was made available in class
SomeData in the global scope:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
The complete signature is:
Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
- value
What the new Enum class will record as its name.
- names
The Enum members. This can be a whitespace or comma separated string (values will start at 1 unless otherwise specified):
'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
or an iterator of names:
['RED', 'GREEN', 'BLUE']
or an iterator of (name, value) pairs:
[('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
or a mapping:
{'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
- module
name of module where new Enum class can be found.
- qualname
where in module new Enum class can be found.
- type
type to mix in to new Enum class.
- start
number to start counting at if only names are passed in.
Changed in version 3.5: The start parameter was added.
Derived Enumerations¶
IntEnum¶
The first variation of
Enumthat is provided is also a subclass ofint. Members of anIntEnumcan be compared to integers; by extension, integer enumerations of different types can also be compared to each other:>>> from enum import IntEnum >>> class Shape(IntEnum): ... CIRCLE = 1 ... SQUARE = 2 ... >>> class Request(IntEnum): ... POST = 1 ... GET = 2 ... >>> Shape == 1 False >>> Shape.CIRCLE == 1 True >>> Shape.CIRCLE == Request.POST True
However, they still can’t be compared to standard
Enumenumerations:>>> class Shape(IntEnum): ... CIRCLE = 1 ... SQUARE = 2 ... >>> class Color(Enum): ... RED = 1 ... GREEN = 2 ... >>> Shape.CIRCLE == Color.RED False
IntEnumvalues behave like integers in other ways you’d expect:>>> int(Shape.CIRCLE) 1 >>> ['a', 'b', 'c'][Shape.CIRCLE] 'b' >>> [i for i in range(Shape.SQUARE)] [0, 1]
IntFlag¶
The next variation of
Enumprovided,IntFlag, is also based onint. The difference beingIntFlagmembers can be combined using the bitwise operators (&, |, ^, ~) and the result is still anIntFlagmember. However, as the name implies,IntFlagmembers also subclassintand can be used wherever anintis used. Any operation on anIntFlagmember besides the bit-wise operations will lose theIntFlagmembership.New in version 3.6.
Sample
IntFlagclass:>>> from enum import IntFlag >>> class Perm(IntFlag): ... R = 4 ... W = 2 ... X = 1 ... >>> Perm.R | Perm.W <Perm.R|W: 6> >>> Perm.R + Perm.W 6 >>> RW = Perm.R | Perm.W >>> Perm.R in RW True
It is also possible to name the combinations:
>>> class Perm(IntFlag): ... R = 4 ... W = 2 ... X = 1 ... RWX = 7 >>> Perm.RWX <Perm.RWX: 7> >>> ~Perm.RWX <Perm.-8: -8>
Another important difference between
IntFlagandEnumis that if no flags are set (the value is 0), its boolean evaluation isFalse:>>> Perm.R & Perm.X <Perm.0: 0> >>> bool(Perm.R & Perm.X) False
Because
IntFlagmembers are also subclasses ofintthey can be combined with them:>>> Perm.X | 8 <Perm.8|X: 9>
Flag¶
The last variation is
Flag. LikeIntFlag,Flagmembers can be combined using the bitwise operators (&, |, ^, ~). UnlikeIntFlag, they cannot be combined with, nor compared against, any otherFlagenumeration, norint. While it is possible to specify the values directly it is recommended to useautoas the value and letFlagselect an appropriate value.New in version 3.6.
Like
IntFlag, if a combination ofFlagmembers results in no flags being set, the boolean evaluation isFalse:>>> from enum import Flag, auto >>> class Color(Flag): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.RED & Color.GREEN <Color.0: 0> >>> bool(Color.RED & Color.GREEN) False
Individual flags should have values that are powers of two (1, 2, 4, 8, …), while combinations of flags won’t:
>>> class Color(Flag): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... WHITE = RED | BLUE | GREEN ... >>> Color.WHITE <Color.WHITE: 7>
Giving a name to the “no flags set” condition does not change its boolean value:
>>> class Color(Flag): ... BLACK = 0 ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.BLACK <Color.BLACK: 0> >>> bool(Color.BLACK) False
Note
For the majority of new code,
EnumandFlagare strongly recommended, sinceIntEnumandIntFlagbreak some semantic promises of an enumeration (by being comparable to integers, and thus by transitivity to other unrelated enumerations).IntEnumandIntFlagshould be used only in cases whereEnumandFlagwill not do; for example, when integer constants are replaced with enumerations, or for interoperability with other systems.Others¶
While
IntEnumis part of theenummodule, it would be very simple to implement independently:class IntEnum(int, Enum): pass
This demonstrates how similar derived enumerations can be defined; for example a
StrEnumthat mixes instrinstead ofint.Some rules:
When subclassing
Enum, mix-in types must appear beforeEnumitself in the sequence of bases, as in theIntEnumexample above.While
Enumcan have members of any type, once you mix in an additional type, all the members must have values of that type, e.g.intabove. This restriction does not apply to mix-ins which only add methods and don’t specify another data type such asintorstr.When another data type is mixed in, the
valueattribute is not the same as the enum member itself, although it is equivalent and will compare equal.%-style formatting: %s and %r call the
Enumclass’s__str__()and__repr__()respectively; other codes (such as %i or %h for IntEnum) treat the enum member as its mixed-in type.Formatted string literals,
str.format(), andformat()will use the mixed-in type’s__format__(). If theEnumclass’sstr()orrepr()is desired, use the !s or !r format codes.
Interesting examples¶
While
Enum,IntEnum,IntFlag, andFlagare expected to cover the majority of use-cases, they cannot cover them all. Here are recipes for some different types of enumerations that can be used directly, or as examples for creating one’s own.Omitting values¶
In many use-cases one doesn’t care what the actual value of an enumeration is. There are several ways to define this type of simple enumeration:
use instances of
autofor the valueuse instances of
objectas the valueuse a descriptive string as the value
use a tuple as the value and a custom
__new__()to replace the tuple with anintvalue
Using any of these methods signifies to the user that these values are not important, and also enables one to add, remove, or reorder members without having to renumber the remaining members.
Whichever method you choose, you should provide a
repr()that also hides the (unimportant) value:>>> class NoValue(Enum): ... def __repr__(self): ... return '<%s.%s>' % (self.__class__.__name__, self.name) ...
Using
auto¶Using
autowould look like:>>> class Color(NoValue): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.GREEN <Color.GREEN>
Using
object¶Using
objectwould look like:>>> class Color(NoValue): ... RED = object() ... GREEN = object() ... BLUE = object() ... >>> Color.GREEN <Color.GREEN>
Using a descriptive string¶
Using a string as the value would look like:
>>> class Color(NoValue): ... RED = 'stop' ... GREEN = 'go' ... BLUE = 'too fast!' ... >>> Color.GREEN <Color.GREEN> >>> Color.GREEN.value 'go'
Using a custom
__new__()¶Using an auto-numbering
__new__()would look like:>>> class AutoNumber(NoValue): ... def __new__(cls): ... value = len(cls.__members__) + 1 ... obj = object.__new__(cls) ... obj._value_ = value ... return obj ... >>> class Color(AutoNumber): ... RED = () ... GREEN = () ... BLUE = () ... >>> Color.GREEN <Color.GREEN> >>> Color.GREEN.value 2
OrderedEnum¶
An ordered enumeration that is not based on
IntEnumand so maintains the normalEnuminvariants (such as not being comparable to other enumerations):>>> class OrderedEnum(Enum): ... def __ge__(self, other): ... if self.__class__ is other.__class__: ... return self.value >= other.value ... return NotImplemented ... def __gt__(self, other): ... if self.__class__ is other.__class__: ... return self.value > other.value ... return NotImplemented ... def __le__(self, other): ... if self.__class__ is other.__class__: ... return self.value <= other.value ... return NotImplemented ... def __lt__(self, other): ... if self.__class__ is other.__class__: ... return self.value < other.value ... return NotImplemented ... >>> class Grade(OrderedEnum): ... A = 5 ... B = 4 ... C = 3 ... D = 2 ... F = 1 ... >>> Grade.C < Grade.A True
DuplicateFreeEnum¶
Raises an error if a duplicate member name is found instead of creating an alias:
>>> class DuplicateFreeEnum(Enum): ... def __init__(self, *args): ... cls = self.__class__ ... if any(self.value == e.value for e in cls): ... a = self.name ... e = cls(self.value).name ... raise ValueError( ... "aliases not allowed in DuplicateFreeEnum: %r --> %r" ... % (a, e)) ... >>> class Color(DuplicateFreeEnum): ... RED = 1 ... GREEN = 2 ... BLUE = 3 ... GRENE = 2 ... Traceback (most recent call last): ... ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'
Note
This is a useful example for subclassing Enum to add or change other behaviors as well as disallowing aliases. If the only desired change is disallowing aliases, the
unique()decorator can be used instead.Planet¶
If
__new__()or__init__()is defined the value of the enum member will be passed to those methods:>>> class Planet(Enum): ... MERCURY = (3.303e+23, 2.4397e6) ... VENUS = (4.869e+24, 6.0518e6) ... EARTH = (5.976e+24, 6.37814e6) ... MARS = (6.421e+23, 3.3972e6) ... JUPITER = (1.9e+27, 7.1492e7) ... SATURN = (5.688e+26, 6.0268e7) ... URANUS = (8.686e+25, 2.5559e7) ... NEPTUNE = (1.024e+26, 2.4746e7) ... def __init__(self, mass, radius): ... self.mass = mass # in kilograms ... self.radius = radius # in meters ... @property ... def surface_gravity(self): ... # universal gravitational constant (m3 kg-1 s-2) ... G = 6.67300E-11 ... return G * self.mass / (self.radius * self.radius) ... >>> Planet.EARTH.value (5.976e+24, 6378140.0) >>> Planet.EARTH.surface_gravity 9.802652743337129
TimePeriod¶
An example to show the
_ignore_attribute in use:>>> from datetime import timedelta >>> class Period(timedelta, Enum): ... "different lengths of time" ... _ignore_ = 'Period i' ... Period = vars() ... for i in range(367): ... Period['day_%d' % i] = i ... >>> list(Period)[:2] [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>] >>> list(Period)[-2:] [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
How are Enums different?¶
Enums have a custom metaclass that affects many aspects of both derived Enum classes and their instances (members).
Enum Classes¶
The
EnumMetametaclass is responsible for providing the__contains__(),__dir__(),__iter__()and other methods that allow one to do things with anEnumclass that fail on a typical class, such as list(Color) or some_enum_var in Color.EnumMetais responsible for ensuring that various other methods on the finalEnumclass are correct (such as__new__(),__getnewargs__(),__str__()and__repr__()).Enum Members (aka instances)¶
The most interesting thing about Enum members is that they are singletons.
EnumMetacreates them all while it is creating theEnumclass itself, and then puts a custom__new__()in place to ensure that no new ones are ever instantiated by returning only the existing member instances.Finer Points¶
Supported
__dunder__names¶__members__is anOrderedDictofmember_name:memberitems. It is only available on the class.__new__(), if specified, must create and return the enum members; it is also a very good idea to set the member’s_value_appropriately. Once all the members are created it is no longer used.Supported
_sunder_names¶_name_– name of the member_value_– value of the member; can be set / modified in__new___missing_– a lookup function used when a value is not found; may be overridden_ignore_– a list of names, either as alist()or astr(), that will not be transformed into members, and will be removed from the final class_order_– used in Python 2/3 code to ensure member order is consistent (class attribute, removed during class creation)_generate_next_value_– used by the Functional API and byautoto get an appropriate value for an enum member; may be overridden
New in version 3.6:
_missing_,_order_,_generate_next_value_New in version 3.7:
_ignore_To help keep Python 2 / Python 3 code in sync an
_order_attribute can be provided. It will be checked against the actual order of the enumeration and raise an error if the two do not match:>>> class Color(Enum): ... _order_ = 'RED GREEN BLUE' ... RED = 1 ... BLUE = 3 ... GREEN = 2 ... Traceback (most recent call last): ... TypeError: member order does not match _order_
Note
In Python 2 code the
_order_attribute is necessary as definition order is lost before it can be recorded.Enummember type¶Enummembers are instances of theirEnumclass, and are normally accessed asEnumClass.member. Under certain circumstances they can also be accessed asEnumClass.member.member, but you should never do this as that lookup may fail or, worse, return something besides theEnummember you are looking for (this is another good reason to use all-uppercase names for members):>>> class FieldTypes(Enum): ... name = 0 ... value = 1 ... size = 2 ... >>> FieldTypes.value.size <FieldTypes.size: 2> >>> FieldTypes.size.value 2
Changed in version 3.5.
Boolean value of
Enumclasses and members¶Enummembers that are mixed with non-Enumtypes (such asint,str, etc.) are evaluated according to the mixed-in type’s rules; otherwise, all members evaluate asTrue. To make your own Enum’s boolean evaluation depend on the member’s value add the following to your class:def __bool__(self): return bool(self.value)
Enumclasses with methods¶If you give your
Enumsubclass extra methods, like the Planet class above, those methods will show up in adir()of the member, but not of the class:>>> dir(Planet) ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__'] >>> dir(Planet.EARTH) ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value']
Combining members of
Flag¶If a combination of Flag members is not named, the
repr()will include all named flags and all named combinations of flags that are in the value:>>> class Color(Flag): ... RED = auto() ... GREEN = auto() ... BLUE = auto() ... MAGENTA = RED | BLUE ... YELLOW = RED | GREEN ... CYAN = GREEN | BLUE ... >>> Color(3) # named combination <Color.YELLOW: 3> >>> Color(7) # not named combination <Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7>
