video bases
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    ;; Sample: read the state of the keyboard and move the player accordingly
    (local dirs {:up [0 -1] :down [0 1] :left [-1 0] :right [1 0]})
    
    (each [key [dx dy] (pairs dirs)]
      (when (love.keyboard.isDown key)
        (let [[px py] player
              x (+ px (* dx player.speed dt))
              y (+ py (* dy player.speed dt))]
          (world:move player x y))))
    

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