estimated length of playtime: 15~30 minutes
content warnings: this game is about death and will contain themes surrounding it, including references and words relating to grief, murder, suicide, pandemics, etc. by playing this game you are agreeing to seeing them.
deliver three recently departed souls to the afterlife -- and keep their thoughts comforted. as best you can, at least.
concept art thread here
programming process thread here
saffeine - art
destini - writing
robobarbie - programming
hi-t3c - sfx/sound design
faefield productions - OST
redstormpopcorn, selendri - QA
falling dust effect - tofurocks
glitch text effect - wattson
THUMP sfx - Windows, saffeine, Horror, Word game
--Spoilers for this game and another game, every time you blink--
Oh shit, is the first man, Myles from every time you blink? Abel, sports, him, everything adds up.
This is such a beautiful game.
Jesus absolute christ I went through a whiplash here! At first it was pretty sad and depressing but at the ending-- My god I was hit with tons of lore and so much challenge that I had to bust out my mouse just to catch those sonic speech bubbles.
Not only that but the story?? Absolutely beautiful, and how you could tell each of the characters' stories in such limited amount of time all while maintaining mystique-- By far, I adore the art, the art is goregous and whimsical, but when it came for the third passanger I was absolutely terrified at how this safe haven quickly changed into something unfamiliar.
I'm wondering if that's how the MC felt. And speaking of MC I was absolutely floored at the plot reveal at the end because I had this image that MC wasn't human at all which made it easy for them to ferry souls. But if what the third passenger said can be trusted--
Then someone is out there lying and controlling MC, and possibly hundreds more. And if that ain't a cool world building I have no idea what is!
Amazing job in this visual novel! From design, sound, minigames, and story, absolutely great!
This game caught me off-guard. What a wonderful way to tell these stories, and there's no way the player won't be able to connect with the protagonist. Can't wait to see what other games you come up with
This game was very touching... Made me really reflect on what is actually important in life. Being pushed into things instead of choosing them and regretting many relations, I can relate
Are there multiple endings? Great game though overall. Curious if its related to anything.