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About Juan Linietsky & Godot Core Contributors

Let’s make our dream engine together!


Godot is the first Free and Open Source game engine in the same league as the current big, commercial ones, with many innovations in workflow, features and usability.

It offers a complete editor, dedicated 2D and 3D engines, animation tools, multi-platform exports, plugins, a Free asset store, and so much more! All that in a lightweight (30 MB) package that runs smoothly on Windows, Mac and Linux. You can start using Godot now!


Powerful, dedicated and easy to use 2D editor

Create games of any size and complexity using 2D, 3D, or both at the same time. You can publish your creations for desktop, mobile and web platforms.

The engine's development is open, made hand in hand with the community.

Learn more about Godot’s features,



Real-time global illumination in the 3D editor

Godot needs your support!


Godot is mainly developed by volunteers who have other jobs and occupations. To ensure the project can keep growing at a steady pace, we want to offer our most proficient contributors the opportunity to work full time for the project, doing what they love and benefiting everyone in the process.

In order to do this, we need to ensure them enough financial stability so they can work efficiently and without worries.

For this, we need your support!

Let’s hire people who can make the difference


Currently Juan Linietsky and George Marques are working thanks to an Epic MegaGrant, and the project is hiring Rémi Verschelde via Patreon. We want to be able to hire more of our contributors so they can work full time, many of them who have already proven to do fantastic work via previous grants.

The areas we want to cover (where trustworthy contributors would be willing to dedicate their full time) are:

  • General editor usability and bug-fixing
  • Contributor for networking, HTML5 platform port
  • Mono / C#, GDNative
  • XR and mobile rendering
  • Junior rendering contributor
  • More areas to come! These can evolve based on development priorities and the availability of core contributors to fill those roles.

Let's work together to make all of them a reality!

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