GodotSharp¶
Inherits: Object
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
Description¶
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also CSharpScript.
Methods¶
void |
attach_thread ( ) |
void |
detach_thread ( ) |
get_domain_id ( ) |
|
is_domain_finalizing_for_unload ( int domain_id ) |
|
Method Descriptions¶
void attach_thread ( )
Attaches the current thread to the Mono runtime.
void detach_thread ( )
Detaches the current thread from the Mono runtime.
int get_domain_id ( )
Returns the current MonoDomain ID.
Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
int get_scripts_domain_id ( )
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as get_domain_id, unless the scripts domain isn't loaded.
Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
Returns true if the domain is being finalized, false otherwise.
bool is_runtime_initialized ( )
Returns true if the Mono runtime is initialized, false otherwise.
bool is_runtime_shutting_down ( )
Returns true if the Mono runtime is shutting down, false otherwise.
bool is_scripts_domain_loaded ( )
Returns true if the scripts domain is loaded, false otherwise.