Rect2¶
2D axis-aligned bounding box.
Description¶
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
Properties¶
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Methods¶
abs ( ) |
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get_area ( ) |
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grow_individual ( float left, float top, float right, float bottom ) |
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grow_margin ( int margin, float by ) |
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has_no_area ( ) |
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intersects ( Rect2 b, bool include_borders=false ) |
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is_equal_approx ( Rect2 rect ) |
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Property Descriptions¶
Vector2 end
Default |
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Ending corner. This is calculated as position + size. Setting this value will change the size.
Vector2 position
Default |
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Beginning corner. Typically has values lower than end.
Vector2 size
Default |
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Size from position to end. Typically all components are positive.
If the size is negative, you can use abs to fix it.
Method Descriptions¶
Constructs a Rect2 by position and size.
Constructs a Rect2 by x, y, width, and height.
Rect2 abs ( )
Returns a Rect2 with equivalent position and area, modified so that the top-left corner is the origin and width and height are positive.
Returns the intersection of this Rect2 and b.
Returns true if this Rect2 completely encloses another one.
Returns this Rect2 expanded to include a given point.
float get_area ( )
Returns the area of the Rect2.
Returns a copy of the Rect2 grown a given amount of units towards all the sides.
Returns a copy of the Rect2 grown a given amount of units towards each direction individually.
Returns a copy of the Rect2 grown a given amount of units towards the Margin direction.
bool has_no_area ( )
Returns true if the Rect2 is flat or empty.
Returns true if the Rect2 contains a point.
Returns true if the Rect2 overlaps with b (i.e. they have at least one point in common).
If include_borders is true, they will also be considered overlapping if their borders touch, even without intersection.
Returns true if this Rect2 and rect are approximately equal, by calling is_equal_approx on each component.
Returns a larger Rect2 that contains this Rect2 and b.