AnimationNodeStateMachinePlayback¶
Inherits: Resource < Reference < Object
Playback control for AnimationNodeStateMachine.
Description¶
Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback")
.
Example:
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
Methods¶
get_current_node ( ) const |
|
get_travel_path ( ) const |
|
is_playing ( ) const |
|
void |
|
void |
stop ( ) |
void |
Method Descriptions¶
String get_current_node ( ) const
Returns the currently playing animation state.
PoolStringArray get_travel_path ( ) const
Returns the current travel path as computed internally by the A* algorithm.
bool is_playing ( ) const
Returns true
if an animation is playing.
void start ( String node )
Starts playing the given animation.
void stop ( )
Stops the currently playing animation.
void travel ( String to_node )
Transitions from the current state to another one, following the shortest path.