AnimationNodeTransition¶
Inherits: AnimationNode < Resource < Reference < Object
A generic animation transition node for AnimationTree.
Description¶
Simple state machine for cases which don't require a more advanced AnimationNodeStateMachine. Animations can be connected to the inputs and transition times can be specified.
Tutorials¶
Methods¶
get_input_caption ( int input ) const |
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is_input_set_as_auto_advance ( int input ) const |
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void |
set_input_as_auto_advance ( int input, bool enable ) |
void |
set_input_caption ( int input, String caption ) |
Property Descriptions¶
int input_count
Default |
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Setter |
set_enabled_inputs(value) |
Getter |
get_enabled_inputs() |
The number of available input ports for this node.
float xfade_time
Default |
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Setter |
set_cross_fade_time(value) |
Getter |
get_cross_fade_time() |
Cross-fading time (in seconds) between each animation connected to the inputs.