AABB¶
Axis-Aligned Bounding Box.
Description¶
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
Tutorials¶
Properties¶
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Methods¶
abs ( ) |
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get_area ( ) |
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get_endpoint ( int idx ) |
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get_longest_axis ( ) |
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get_support ( Vector3 dir ) |
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has_no_area ( ) |
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has_no_surface ( ) |
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intersection ( AABB with ) |
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intersects ( AABB with ) |
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intersects_plane ( Plane plane ) |
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intersects_segment ( Vector3 from, Vector3 to ) |
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is_equal_approx ( AABB aabb ) |
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Property Descriptions¶
Vector3 end
Default |
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Ending corner. This is calculated as position + size
. Setting this value will change the size.
Vector3 position
Default |
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Beginning corner. Typically has values lower than end.
Vector3 size
Default |
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Size from position to end. Typically all components are positive.
If the size is negative, you can use abs to fix it.
Method Descriptions¶
Constructs an AABB
from a position and size.
AABB abs ( )
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
Returns true
if this AABB
completely encloses another one.
Returns this AABB
expanded to include a given point.
float get_area ( )
Returns the volume of the AABB
.
Gets the position of the 8 endpoints of the AABB
in space.
Vector3 get_longest_axis ( )
Returns the normalized longest axis of the AABB
.
int get_longest_axis_index ( )
Returns the index of the longest axis of the AABB
(according to Vector3's AXIS_*
constants).
float get_longest_axis_size ( )
Returns the scalar length of the longest axis of the AABB
.
Vector3 get_shortest_axis ( )
Returns the normalized shortest axis of the AABB
.
int get_shortest_axis_index ( )
Returns the index of the shortest axis of the AABB
(according to Vector3::AXIS* enum).
float get_shortest_axis_size ( )
Returns the scalar length of the shortest axis of the AABB
.
Returns the support point in a given direction. This is useful for collision detection algorithms.
Returns a copy of the AABB
grown a given amount of units towards all the sides.
bool has_no_area ( )
Returns true
if the AABB
is flat or empty.
bool has_no_surface ( )
Returns true
if the AABB
is empty.
Returns true
if the AABB
contains a point.
Returns the intersection between two AABB
. An empty AABB (size 0,0,0) is returned on failure.
Returns true
if the AABB
overlaps with another.
Returns true
if the AABB
is on both sides of a plane.
Returns true
if the AABB
intersects the line segment between from
and to
.
Returns true
if this AABB
and aabb
are approximately equal, by calling @GDScript.is_equal_approx on each component.
Returns a larger AABB
that contains both this AABB
and with
.