Rendering 2D shapes
Since we have already learned how to draw our first rectangle on the screen, we will further enhance it in this section. We will take the previous example and continue from there.
How to do it…
- First, go to the
paintGL()function inmainwindow.cppand replace the quad in the previous example with new code. This time, we draw a quad together with a triangle:void MainWindow::paintGL() { / Initialize clear color (cornflower blue) glClearColor(0.39f, 0.58f, 0.93f, 1.f); / Clear color buffer glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); glVertex2f(-0.5f, -0.5f); glVertex2f(0.5f, -0.5f); glVertex2f(0.5f, 0.5f); glVertex2f(-0.5f, 0.5f); glEnd(); glBegin(GL_QUADS); glColor3f(1.f, 0.f, 0.f); glVertex2f(-0.8f, -0.8f); glColor3f(1.f, 1.f, 0.f); glVertex2f(0.3f, -0.8f); glColor3f(0.f, 1.f, 0.f); glVertex2f(0.3f, 0.3f); glColor3f(0.f, 0.f, 1.f); glVertex2f(-0.8f, 0.3f); glEnd(); glBegin(GL_TRIANGLES); glColor3f(1.f, 0.f...
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime