Sprite¶
Inherits: Node2D < CanvasItem < Node < Object
General-purpose sprite node.
Description¶
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Tutorials¶
true
false
false
0
Vector2( 0, 0 )
1
Vector2( 0, 0 )
false
false
Rect2( 0, 0 )
1
Signals¶
frame_changed ( )
Emitted when the frame changes.
texture_changed ( )
Emitted when the texture changes.
Property Descriptions¶
bool centered
Default |
|
Setter |
set_centered(value) |
Getter |
is_centered() |
If true
, texture is centered.
bool flip_h
Default |
|
Setter |
set_flip_h(value) |
Getter |
is_flipped_h() |
If true
, texture is flipped horizontally.
bool flip_v
Default |
|
Setter |
set_flip_v(value) |
Getter |
is_flipped_v() |
If true
, texture is flipped vertically.
int frame
Default |
|
Setter |
set_frame(value) |
Getter |
get_frame() |
Current frame to display from sprite sheet. hframes or vframes must be greater than 1.
Vector2 frame_coords
Default |
|
Setter |
set_frame_coords(value) |
Getter |
get_frame_coords() |
Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.
int hframes
Default |
|
Setter |
set_hframes(value) |
Getter |
get_hframes() |
The number of columns in the sprite sheet.
Texture normal_map
Setter |
set_normal_map(value) |
Getter |
get_normal_map() |
The normal map gives depth to the Sprite.
Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
Vector2 offset
Default |
|
Setter |
set_offset(value) |
Getter |
get_offset() |
The texture's drawing offset.
bool region_enabled
Default |
|
Setter |
set_region(value) |
Getter |
is_region() |
If true
, texture is cut from a larger atlas texture. See region_rect.
bool region_filter_clip
Default |
|
Setter |
set_region_filter_clip(value) |
Getter |
is_region_filter_clip_enabled() |
If true
, the outermost pixels get blurred out.
Rect2 region_rect
Default |
|
Setter |
set_region_rect(value) |
Getter |
get_region_rect() |
The region of the atlas texture to display. region_enabled must be true
.
Texture texture
Setter |
set_texture(value) |
Getter |
get_texture() |
Texture object to draw.
int vframes
Default |
|
Setter |
set_vframes(value) |
Getter |
get_vframes() |
The number of rows in the sprite sheet.
Method Descriptions¶
Rect2 get_rect ( ) const
Returns a Rect2 representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
Returns true
, if the pixel at the given position is opaque and false
in other case.
Note: It also returns false
, if the sprite's texture is null
or if the given position is invalid.