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move_and_collide
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import
.gdnlib
.gdns
tool
SCREEN_TEXTURE
DEPTH_TEXTURE
textureSize()
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scene/
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[code]
Class reference
Inherits: VisualShaderNode < Resource < Reference < Object
Operator
operator
0
enum Operator:
OP_ADD = 0
OP_SUB = 1
OP_MUL = 2
OP_DIV = 3
OP_MOD = 4
OP_POW = 5
OP_MAX = 6
OP_MIN = 7
OP_ATAN2 = 8
OP_STEP = 9
Operator operator
Default
Setter
set_operator(value)
Getter
get_operator()