Chapter 4. OpenGL Implementation
In this chapter, we will cover the following recipes:
- Setting up OpenGL in Qt
- Hello World!
- Rendering 2D shapes
- Rendering 3D shapes
- Texturing in OpenGL
- Lighting and texture filter in OpenGL
- Moving an object using keyboard controls
- 3D Canvas in QML
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Authors (1)
Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.
He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
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